Finaly an update after the jam


Finally an update after the jam.

probably I am not the only one but after a long jam were we spend all of our entire day, stuck between 4 walls, and a roof, assuming that we all have one, updating a game after the jam is something really hard to do, my dopamine receptors are completely toastes and I really don't have any incentive to polish the game, but hey, I have to do it its a must, ("and I still have to upload a better version of swarm - my first jam").

my fist game ever posted in this community is castle stealth and posting updates as really compelling because I had all of my friends playing it and asking me to bug fix all of the time and it was a real motivation, but this game? nop, not a single soul, I had during the jam, but like every time I am denied of posting after the jam date as expired, I know, its to help out with the rules, but after the jam ends those play numbers in the analytics completely disappears and motivation to fix the game is almost zero.

I believe I am not the only one with this thought pattern, but we all know that we must finish what we started.

only thing that I would change is the tutorial, and the color palette of the second level, but that tutorial level is so blend, have to fix it, don't know  how tho.

well here it goes my dev log of this update.

sincerely
wtd_rename aka:guy

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Oct 12, 2021

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